This area is normally occupied by theĪrea 7 is a not very often used passage leading to the tar pitsĪrea 10 is the crypt of an ancient king. Since he had long ago become a wraith,Ĭharacters examine the North wall carefully, they will notice the sealed upĪrea 6 is a shrine to the god of un-death. If the spectres are aroused by the battle, they will slip intoĪrea 5 was set up by the necromancer as a study area and A person trying to crawl through the tunnels Spectres in the back part of the crypts to come out. These tunnels are sufficient to allow the Each crypt also has a narrow tunnel leading into the wall. (they will be penalized as if they had taken a half move).Īreas 3b-3d are crypts. Soon as someone steps into the foyer, they will yank the doors open and attack If the characters bash their way through the door, the occupants of (Dispel Resistance 20, or it will take several rounds to bash through the doorĪrea 3a is a small foyer. It is sealed closed with a Binding IV spell Littered with a small amount of windblown debris. They swing open easily, suggesting recent The doors to the mausoleum are heavy iron doors. Area 2 is a mausoleum set into a hillside.Īs the PCs enter the gate, ghouls will burst from the ground and Area 1a is a somewhat neater area surrounded by a low stone wall. Seems to be in an underground cavern, I’m going to assume it’s in an oldĪrea 1 is the graveyard. This map is intriguing and appears to be some sort of crypt so we’ll be See the map on this page (links to specific map follow): This is a medium sized site based adventure.THE DARK CRYPT - An example of adventure prep for It's mostly a dungeon crawl, with some horror introduced, where the players are relied upon to destroy the Purple Obelisk so that an ancient vampire cannot reform with the help of a dark cleric named Veothen. The conflict of interests between several guilds and organizations searching for the Blackfeather Book has put Battledale in dire danger. With the books power several entities, most notably Asharnnu the Red Dragon, and Jeremiah Darkenlight the Rebel Assassin, could be in position to try a coup on Essembra and take power over Battledale. Slowly they will spread their influence to the surrounding dales and will be probably tempted to unite several dales. The other power searching for the book are the Zhentarim and the good order of the Palaedrum who are seeking for help. The party has just handed the book to the “Putrid Stride” organization and Asharnnu is plotting to tap the books powers, which fortunately need diverse artifacts and ingredients to function. The Palaedrum fight to free Calshmire and save the surrounding villages. Meanwhile the evil drow weave their webs around them all, profit of the chaos and orchestrate several attacks to take the power of Battledale. The players start at the middle of the battle they have caused. Their former allies, the “Putrid Stride” goblins were storming several villages. The party changes its mind and decides to stop the destruction. They seek help at town and plan a rescue mission with the Palaedrum general “Arew”. The party enters the small hamlet and the Palaedrum group runs across a Goblin barricade, while javelins fly across the air the two groups charge in a climatic flash. The surviving villagers are pale and static. ![]() It seems a cleric voyager named Ytherion that was passing by the village is unaffected by this strange affliction. He tells the party that the villagers have been like this since he arrived 3 days before.Ī Half-Vampire dark cleric has infiltrated the town’s temple 2 months ago. He has uncovered the lower levels that were sealed and prompted the rebirth of the Purple Obelisk.
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